Monday, May 18, 2020

Elite Dangerous Ship Anatomy and Ship Blueprints

My new microproject, this time it's about Elite Dangerous.

The Elite Dangerous Ship Anatomy

It represents all ships available in the game and gives you info on how hard points, utilities and other viable modules and parts are placed on each ship. It also provides the view of gunsights at different targeting ranges, so you may check if placing fixed-mounted weapons will work against Thargoid :)


I created it for two reasons. Firstly, I love to draw, and I am completely satisfied with the time spent. Secondly, there are no such info neither in game, nor in public sources. I will explain what I mean.
Since, one of my referral links, has the nicely done blueprints, it lacks gunsight views, landing gears, heat vents, and full of small mistakes/misplacements. I guess, my work is full of mistakes too, but I'm going to root them all out with the time ;)
Second referral link is Elite Dangerous Wiki I used it to get ship dimensions and additional screenshots. But it gives only a general view of the ships.
Even in game you commonly can't understand which utility is mount where. And how weapons are placed. EDSA provides this info as best as I can made it.

I'm not planning to make it another Coriolis or Inara. They are the best tools for Elite, so beautifully made. But I'm open for collaboration.
What I'm planning is to add SLFs, and placements of internal core modules, and maybe additional info (and video), including builds for each ship. If it would be helpful.


There are blueprints of all flyable ships available in Elite Dangerous on the EDSA:
Adder, Alliance Challenger, Alliance Chieftain, Alliance Crusader, Anaconda, Asp Explorer, Asp Scout, Beluga Liner, Cobra Mk III, Cobra Mk IV, Diamondback Explorer, Diamondback Scout, Dolphin, Eagle, Federal Assault Ship, Federal Corvette, Federal Dropship, Federal Gunship, Fer-de-Lance, Hauler, Imperial Clipper, Imperial Courier, Imperial Cutter, Imerial Eagle, Keelback, Krait Mk II, Krait Phantom, Mamba, Orca, Python, Sidewinder, Type-6 Transporter, Type-7 Transporter, Type-9 Heavy, Type-10 Defender, Viper Mk III, Viper Mk IV, Vulture, F63 Condor, Gu-97, Taipan, XG7 Trident, XG8 Javelin, XG9 Lance.

I added 3 color themes, white, blueprint and dark. This is blueprint-inspired one:

Also it's possible to change module hooks appearance and gunsight target.

See, how hard to target Thargoid heart while piloting T-10 :)

Core and optional internal modules

For some ships I've added placements of core and optional internals. There are 10 ships of such kind only yet, because all of them are SLF-capable. I need to cooperate with my friends to make all others. This will take some time I suppose. So if you have a ship and are willing to help, you are welcome. Your ship must be equipped with limpet controllers in ALL optional slots except military ones. In military slots you should place shield cell banks. All other components do not matter. I will meet you anywhere in the Bubble as soon as we both are ready. It usually takes about 10 minutes to screenshot one ship.

Internals have their dimensions, but all info we can uptain is just markers. So eventually I decided not to generate my own view on what dimensions are, and leave markers only as they are.

This Beluga Liner provides a good look on how this thing works. To be honest, I was afraid of internals placed illogically, you know. But I was completely satisfied with how precisely they were located.

How it was made

I didn't use any of datamined materials. I simply take the ship, load it with weaponry, fly to the navigation beacon, and screenshot the ship with all views I need. Then I outline images in my lovely Incscape editor.

For some ships it's hard to get which weapon corresponds particular pip in the gunsight. So I made a lot of small pictures.

After outline work is done and blueprint's ready, the most exciting part comes. To place hooks (as I call them) atop of image to mark the position of the modules. Since it's SVG, it's easy to add JSON description for elements to identify them.

The final images are saved as vector graphics, so they are easy to scale and have a low weight (20-40 KB). Each ship took me about one and half hour on whole procedure.

How gunsight works

Pips position in gunsight depends on the distance. And it's simple. With doubling the distance, the angular size is cut in half. So I thought. But I didn't count perspective focal distortion of the camera.

The red line shows how the linear angular size changing with distance. And it doesn't hit the measured values.
So I added some exponentiations to make it the same.
And then I got the second problem. Different ships have different sensor placements and it is not the same place where cockpit located. For example, Corvette has it sensors positioned 60 meters before the cockpit, so you see same sized objects with different angular size in Corvette and Assault Ship.

So I added another coefficient. And now it looks monstrous.

But with this equation I need to make just 2 gunsight screenshots. First from 200 meters to target, and second one from 100 m. By finding first root of square equation I get sensor coefficient k (thank gosh it's not tensor one). And then, knowing it, I can calculate pip position r for any given distance.

The same calculation helps to place target ship in gunsight.


It was a really cool time writing this small project and drawing so many images. As always, all images and source codes are free to copy.

If you are worried that internet traffic will eat all my quotas, please feel free to donate ;) This will make Cutter and Clipper to look more happy...


  • to CMDR [Dax] for listening to all my whining while I worked on the project. I appreciate this so much. He also helped me with his ships to calibrate gunsight equation. He is my fellow wingman, after all.
  • to CMDR Col_Cassad and CMDR Sylvanas Cry for helping in mapping of ship disembark sites in Odyssey.
  • to CMDR Ivan Orekhov for dedicated help with screenshots of his Cobra Mk IV.
  • to creators of and for their work and very helpful materials.
  • to Frontier Developments for Elite. Not so many entities took my attention so much, you know. The ship designs are awesome, I love it.


31.05.20. Added 6 SLFs. Some graphical improvements.
24.06.20. Added Core and Optional internals for 10 SLF-capable ships.
02.06.21. Added Entrance points for all ships that allow to embark/disembark on foot (Odyssey).

About me

I'm known as commander Teall in Elite.
I started to play in Jan 2018. I'm triple Elite since that time, of course.
My public profiles at Inara and EDSM I'm also at the official ED forums.

If you have any questions/suggestions, please feel free to email or PM me.


  1. Just catching on to your work and it is very well presented.
    Nice, rare facts and figures. Like the targeting spread info.
    Most welcome to find in a world of on-line repetition and garbage.
    - Tx -
    Cmdr. Whiplash 1983 - Squadron Commander - G.O.M. Collective - INARA wing 514

  2. If you haven't seen it already, I just wanted to share some fans of your site!

    1. Wow! Amazing! :-) Very appreciate it, thank you

  3. Amazing tool. Very thorough and equally useful to check the aim spread.

  4. These are fantastic and very helpful when creating new builds. May I suggest that you create the Imperial and Federation Capital ships to show the weapon and heat sink locations? It would be helpful when introducing new players to high CZs.

    1. Thanks! This is brilliant idea! I will definitely place it in my to-do list. No promises, though =)

  5. Thank you for sharing useful information with us. please keep sharing like this. You might like the following article also.

    How to Prepare Shahi Paneer
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  6. Thank you, Anton. EDSA has been an invaluable tool for me when I'm theorycrafting ship builds with EDSY and want to know where each weapon or utility mount is located.

    On a related note, back in January 2021, some chad on the EDC Discord bought the URL and redirected it to EDSA. Thought you should know. ;)

  7. There is a typo on the ImPerial Eagle, nice tool. Thanks!

    1. My gosh, I didn't notice it all that time. Thank you! Will fix it next time I get my update window. Lol, one and a half year this thing was online and only now it was highlighted. Is Imperial Eagle so unpopular? (btw I have one, but don't use she too much). Thanks once again! o7

  8. Could this be made into an Android app? Would be amazing running on my tablet whilst flying!

    1. Hi CMDR CWolfxUK!
      Yeah, that was an idea for me too. I'll try to get a time for it. I don't really want a simple application that just copies the website within, so I have to make it more agile as a true application. Thanks for the suggestion, and BTW, you have a great collection here very nice done.

    2. Thanks! Was not expecting the shout-out. If you do think of anything else to add to my list then let me know. I get what you mean with the dynamic application. Could even have a button on each ship that links to ship commercials - although there are not a lot of them there are some great ones on YT. Or we could even work together to create new ones.

    3. Haha, it seems this is an obvious thing, or we two are thinging the same way, but in the very first version of EDSA there were links on YT videos and AXI pages for each ship. With a general overview and good specialised builds, you name it. I have eventially abandon this idea because, you know, there are a lot of good stuff out here already. I even thought to collaborate with famous shipyard websites, but--the same--I think they are already good as they are =)